INT: +3 AGI: +3 STR: +3 AGI: +2 HP: +100 Class: NEC WIZ MAG ENC DMG: 11 Slot: FACE Class: BRD Your guild probably shouldn't start here until you've already had some success in Plane of Hate and Fear, which are considerably easier zones in general. Effect: Haste (Any Slot, Casting Time: Instant) [KoS spawning has always been strange and the timers inconsistent, but I believe only one of the two types of common mob will lead to his spawn (white ones? WT: 0.1 Size: TINY Class: MAG Slot: SECONDARY Class: ALL WT: 2.0 Size: MEDIUM A massive selection of all/all high AC +100hp items. I can't confirm but he should be single pullable just by walking on the north side of island 7. Once in this plane, you cannot levitate, gate, or use any sort of evacuation spells (with the exception of the Alter Plane spell which still works). WT: 15.0 Size: LARGE DMG: 10 WT: 0.2 Size: SMALL DEX: +4 STA: +4 CHA: +4 STR: +9 DEX: +9 AGI: +3 HP: +20 Slot: BACK WRIST AC: 5 WT: 0.1 Size: TINY DMG: 11 The main tank should be swift, engaging his mob quickly one after the other and calling assist as soon as he is confident he has control. Slot: EAR Skill: 2H Slashing Atk Delay: 28 WT: 9.5 Size: LARGE DEX: +3 WIS: +6 STR: +5 WIS: +12 AC: 6 Slot: NECK You say, 'I wish to test myself further on the test of tranquility and enlightenment', You say, 'I would like to see something new'. Class: SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP The rest of your raid should follow quickly, try to assemble as much of the raid as possible in the west corner before (inevitably) someone's invis breaks and the chaos begins. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +5 INT: +5 Slot: PRIMARY SECONDARY WIS: +10 MANA: +40 Effect: Blessing of the Theurgist (Combat) at Level 50 STA: +5 CHA: +9 INT: +5 Slot: HANDS 4 to 2 is also fairly easy, especially with SoW. STR: +6 STA: +6 CHA: +5 HP: +20 WT: 2.0 Size: MEDIUM WT: 0.1 Size: LARGE DMG: 15 Charges: 5 Slot: PRIMARY DEX: +8 WIS: +8 AGI: +8 MANA: +25 Charges: 3 When a portal is used, the player is instantly moved to a predefined spot on the edge of the next island. The boss of island four. Class: PAL ALSO IMPORTANT: There can only be ONE Sirran in the zone, of any version, at a time. WT: 1.0 Range: 75 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Charges: 2 In this endeavor, you must decide which you shall use. Effect: Ultravision (Worn, Casting Time: Instant) Effect: Ultravision (Worn, Casting Time: Instant) I ... a 60 Enchanter + epic + GM JC skill. Make sure all groups have a healer who can keep people from getting low-hp aggro. Have your tanks put their backs to one of the back corners and hope you don't get knocked off before completing the pull. AC: 6 Slot: SHOULDERS Class: NEC WIZ MAG ENC STR: +5 WIS: +5 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 They also proc poison dots (about 100hp/tick) which aren't life threatening but significant if not cured for awhile. DMG: 13 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER Compared to other islands, this island has a wide variety of creatures, each requiring special consideration. WIS: +5 INT: +5 MANA: +30 Class: ALL Necromancer 1.0 Epic. WT: 10.0 Size: LARGE Haste: +41% WT: 3.8 Size: SMALL Class: ROG DEX: +5 CHA: +5 INT: +5 AGI: +5 MANA: +50 Effect: Alacrity (Must Equip, Casting Time: Instant) at Level 45 Race: ALL, LORE ITEM NO DROP Class: SHM SV MAGIC: +13 Class: MAG AC: 10 WIS: +5 AGI: +5 MANA: +50 Class: CLR Slot: FEET Race: ALL except, MAGIC ITEM LORE ITEM NO DROP Depending on your raid's total dps, you may need 3 or 4 Warriors available with discs ready to defeat Keeper. Skill: 2H Slashing Atk Delay: 40 Although the keyed portals are the primary way to move from island to island, it is also possible to jump from some islands to others when they vertically overlap (or nearly do). Bee fully prepared. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 11 AC: 20 Gorgalosk is also pretty tough in general. Speed is tremendously important as large pulls can quickly drain the enchanters' mana, so some raid officers have suggested the following semi-alphabetical priority for tanks and melee to engage mobs: V-ABCERW. Slot: FACE Skill: 2H Blunt Atk Delay: 48 Class: RNG Bring me a spiroc statuette, a spiroc talon, and a silken wrap. WT: 15.0 Size: LARGE AC: 4 Tanks may also find it helpful to use different camera views or to stand farther away to target their mobs correctly and reliably. The tusk will be very high priced ... has to do is wake the sleeper causing all the ballin ass loot to go away. AC: 15 WT: 8.0 Size: GIANT You should also already have some minimum level of discipline in your guild, and most members should be able to follow simple instructions and pay attention. WT: 2.0 Size: MEDIUM Each portal is locked and can be used with a key (not unlike the portals to sebilis or howling stones). There are only two ways to leave, jumping or falling off an island, or death. Race: ALL, LORE ITEM NO DROP Slot: SECONDARY WT: 5.0 Size: MEDIUM WT: 1.0 Size: SMALL Race: ALL. DEX: +7 AGI: +7 MAGIC ITEM LORE ITEM NO DROP Slot: WRIST MAGIC ITEM LORE ITEM NO DROP It's a good thing there's a lot of space, since these mobs are large, flying models which require melee to look up at to get positioned correctly under them. Verified. Race: ALL, LORE ITEM NO DROP Effect: Alacrity (Must Equip, Casting Time: Instant) at Level 45 Only vanquishers drop the Noise Makers so you'll only get a fixed number of keys here. Slot: PRIMARY If a raid only wishes to kill each of them once and move on, they should kill the Guardian first, then the Lord. Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: SMALL WT: 9.5 Size: LARGE WT: 7.5 Size: MEDIUM CHA: +6 INT: +6 MANA: +30 AC: 5 In this endeavor, you must decide which you shall use. WT: 0.1 Size: TINY ... One mage one monk one cleric and just chain rez the monk while the pet holds aggro between rezzes Faults, Jul 1, 2019 #148. Class: NEC Slot: PRIMARY Class: DRU If you don't have the key, you will need to purchase it from the key master found on the main island when you zone in. WT: 1.0 Size: SMALL Class: MAG Spawn locs: (589, 193), (635, 322), (635, 402), (635, 243), (588, 450). AC: 6 AC: 4 Slot: FEET Effect: Guardian Spirit (Must Equip, Casting Time: Instant) at Level 45 If the player was AFK for some reason they will likely drown. Slot: BACK WRIST AC: 6 WIS: +9 MANA: +60 STR: +4 INT: +2 Slot: FACE Class: ROG SV FIRE: +15 This zone has a weekly guild rotation determining who can raid. AC: 11 AC: 12 WT: 6.0 Size: MEDIUM STR: +5 DEX: +5 CHA: +5 WT: 0.2 Size: SMALL Class: RNG It is the dominion of Veeshan, mother of all dragons. WT: 2.0 Size: MEDIUM Class: SHD SV MAGIC: +5 Slot: NECK Class: WAR PAL SHD WT: 0.1 Size: TINY Class: ALL WT: 0.5 Size: SMALL WT: 4.0 Range: 200 Size: MEDIUM Alternatively, for reasons elaborated on in the next section, if your raid force is already keyed, you may move them to island 7 and pull and kill bees there instead. Slot: WAIST CHA: +15 INT: +15 MANA: +75 Slot: RANGE Immediately press tab to target the mob, begin casting your aggro spell, and turn to start running away. This is the boss of island 1. Class: BRD Spiroc Guardian is not particularly difficult. On top of this, her AoE dot is long range and will chew up anyone with low hp. Class: ALL except Spirocs are particularly nasty mobs not only for their respawn ability but also their spells. Race: ALL. WT: 2.5 Size: SMALL Slot: SHOULDERS Boss NPCs and some others have the deathtouch (a.k.a. Class: NEC Slot: WAIST SV MAGIC: +7 Your clerics will have enough trouble trying to keep one tank alive, so all split spawns and adds should be kited, and must be picked up absolutely immediately by knights, bards, or other designated kiters. Class: BRD I just know for sure that the mentioned griffon ia a trigger mob. Quests - Found 16 quests that start in Plane of Sky: MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP After that, the overgrown butterfly is engaged. STR: +2 CHA: +1 WIS: +1 Race: ALL, LORE ITEM Whether you are new to EverQuest or returning, this is the place! Note that Sirran will walk back to the place he spawned (wherever the boss was killed) after he is done killing people. Race: ALL, LORE ITEM Effect: See Invisible (Worn) Race: ALL, MAGIC ITEM LORE ITEM Slot: NECK WT: 0.2 Size: SMALL AC: 4 I won't cover him for now. WT: 3.0 Size: MEDIUM WT: 0.1 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Rune III (Must Equip, Casting Time: Instant) at Level 45 AC: 8 He attacks for 350/hit, very quickly. WIS: +8 HP: +50 MANA: +50 Charges: 3 A massive selection of all/all high AC +100hp items. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.0 Size: MEDIUM WT: 0.2 Size: SMALL Race: ALL, LORE ITEM NO DROP The Plane of Sky is a unique zone, and by far the most difficult pre-Kunark. He also procs a long stun on the tank, complicating aggro control. DEX: +5 INT: +5 AGI: +5 MANA: +10 This is also true for every island's version of Sirran! Wu the Enlightened says 'Ah, the test of tranquility. AC: 9 Race: ALL, http://wiki.project1999.com/index.php?title=Monk_Plane_of_Sky_Tests&oldid=259589. AC: 5 AC: 4 WT: 0.1 Size: SMALL Effect: Bonds of Force (Must Equip, Casting Time: Instant) at Level 45 IMPORTANT NOTE: each Sirran spawned by killing bosses is a different version of Sirran, even though he may look and behave the same way. The p99 forum post that this is emulating has different tiers of "soloing" and you had to specify which you used. STR: +5 DEX: +12 CHA: +5 AGI: +12 WT: 1.0 Size: TINY SV POISON: +5 STR: +5 WIS: +5 Race: ALL, LORE ITEM NO DROP Race: ALL, LORE ITEM NO DROP WT: 8.0 Size: LARGE The three initial mobs on Island 6. AC: 6 STR: +8 DEX: +8 AGI: +8 Class: ROG WT: 0.3 Size: SMALL Class: CLR This is especially true here, because it will give you more room to work with when you pull the boss. Slot: PRIMARY CHA: +2 HP: +4 MANA: +4 WT: 0.1 Size: TINY Sister of the Spire, when engaged, is not so terribly hard compared to all those bees, but she does have a short-range 1000 AoE which can melt melees rather quickly. Race: ALL, LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP The islands from which they are acquired, where known, are indicated in (parenthesis). Race: ALL, LORE ITEM NO DROP The next island is inhabited by aggressive, splitting bees. WT: 3.0 Size: SMALL DMG: 29 AC: 5 Class: ROG Only the tranquil monk can achieve enlightenment. Class: DRU Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM NO DROP PoSky is for T3 and T4 armor (we'll cover that soon) as well as spells, accessories (rings, shoulders, etc) and 4.0 epics. Now the shaman can bind sight on their pet in order to target Eye and, when ready, tell the pet to attack. If your raid can manage their push well, they can stand at maximum melee range and avoid most of the AoEs. Class: PAL AC: 2 Class: SHM Class: ALL Class: ALL Pegasus island is significantly harder than island 3. Slot: HANDS For these reasons, most casual raiding guilds will raid Plane of Sky once a week, and defeating every boss in Plane of Sky is considered a major milestone in a guild's rise to fame. The north wall List is designed to be printed Enchanter is a fun that! Once you're done on island 2, the raid is free to port up to island 3. Island 4 creatures become aggressive after one of them is killed, but have very short aggro radiuses. WT: 0.1 Size: TINY SV DISEASE: +5 SV POISON: +5 AC: 8 Slot: PRIMARY SECONDARY AC: 3 Race: ALL. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST You can either invis the whole raid, assemble to the southwest corner, then break invis and use crowd control to defeat the imps en masse; or you can send in a bard or other suitable class to kite all the imps around the island and have a knight/monk peel them off one by one for the raid to kill. SV FIRE: +10 SV COLD: +10 PoSky is for T3 and T4 armor (we'll cover that soon) as well as spells, accessories (rings, shoulders, etc) and 4.0 epics. All creatures here are friendly until attacked, so no invisibility is necessary. Effect: Thunder Strike (Must Equip, Casting Time: Instant) at Level 45 Effect: Gravity Flux (Must Equip, Casting Time: Instant) at Level 45 WT: 1.0 Size: MEDIUM Class: WIZ AC: 6 WT: 18.0 Size: LARGE STA: +3 CHA: +3 Return to me, once you have found them, a pair of brass knuckles, a white spiroc feather, an ethereal amethyst, and a nebulous sapphire. I realize best item depends on class and other factors, but curious - what do you think is the top item in game currently( let's leave spell scrolls out of this) Try to ignore rarity and base your judgement on utility. This will not work from island 4 to 1, because of non-classic leashing, but it will work for 4 to 2. AC: 6 Effect: Dismiss Summoned (Combat, Casting Time: Instant) at Level 45 Similarly, if any of the three vanquishers is alive, Spiroc Guardian, a miniboss, will immediately respawn if killed. DEX: +3 WIS: +7 STR: +5 WIS: +10 AC: 6 When ready to attack, other toons should be spamming bracer of the hidden on the shaman as mentioned above to transfer agro. Finally he also has a short range aoe nuke that will do moderate damage on nearby melee. Slot: NECK Class: MNK STR: +3 DEX: +3 WIS: +2 AC: 4 It's difficult, but have a shadowknight try to harm touch her immediately after she spawns so that he can take the first death-touch. MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Charges: 4 Slot: SHOULDERS When this happens, they lose all their keys. Like the knockbacks cast by A Dark Terror in Unrest, the direction you face is what determines the direction of knockback, NOT the position of the mob relative to you. Charges: 10 Slot: FACE AC: 5 Slot: NECK As of 4/8/16, he will spawn off of the imp which hits for 220. STR: +10 STA: +10 WIS: +8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 4.9 Size: MEDIUM STR: +5 DEX: +5 AGI: +5 HP: +50 Effect: Dismiss Undead (Combat, Casting Time: Instant) at Level 45 DMG: 15 STA: +2 WIS: +2 HP: +10 Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD One general tip about Death Touch is that it requires line of sight, so you can get agro on a mob that DTs and hide behind a wall (at least this used to work). Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR can their. WT: 0.5 Size: MEDIUM AC: 2 Class: RNG WT: 0.1 Size: SMALL AC: 12 Class: ROG WIS: +4 INT: +2 Class: WIZ SV DISEASE: +10 There are also two other teleport pads, one for the quest hall (actually located within the interior of island 1) and island 1.5 which is usually skipped. AC: 9 Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, LORE ITEM, NO TRADE (Have the puller and a wizard port down and run back up to 6. WT: 1.0 Size: MEDIUM Race: ALL, LORE ITEM NO DROP Class: ALL DEX: +10 AGI: +10 -Ploktor]. Shadowknights can be helpful here to initially aggro, move, and flop mobs until the Warriors get them under control. AC: 4 Class: DRU AC: 5 SV DISEASE: +25 SV MAGIC: +10 WT: 4.0 Size: LARGE SV MAGIC: +5 It's possible to use a pet class to pull him down to island 7, which is preferred, since there's more room and you won't have to key the whole raid that way. This triggered spawn will appear over the corpse of, A lot has been and can be said about Sirran, but here are the basic facts as confirmed by direct evidence. Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! STR: +10 AGI: +10 HP: +20 No idea about that. Effect: See Invisible (Worn) Class: MNK You may require casters to stand up for these fights, or at least sit farther away or invised, to avoid dying when new mobs spawn. Effect: Spirit of Cheetah (Must Equip, Casting Time: Instant) at Level 45 Note that it is possible to jump from islands 7 or 4 to here, and people who kill themselves in the right spot can be dragged up to 4 or 7 as well. Slot: FACE AC: 9 On this island and many others (as well as in Plane of Fear) it's very important to pick a flat area to pull to on Project 1999. The puller grabs bees and clicks up to 7, where they get split and killed.) INT: +3 Your key corpse will last 7 days unless refreshed using the same process. One recommended area is on the east side near the portal pad to island 2. STA: +4 CHA: +4 WT: 0.1 Size: SMALL Start by finding a reasonably flat area and kill and pull the fairies there one by one. Class: RNG Monks here are nothing like P99 due to the powerful PoP Lull. Skill: 1H Slashing Atk Delay: 21 Effect: Weak Poison (Combat, Casting Time: Instant) WT: 0.5 Size: MEDIUM AC: 4 Invisible up and use the Key of Misplaced to activate the portal. It does not drop key pieces, so it's usually avoided. CHA: +2 WIS: +8 MANA: +10 Sister of the Spire can drop two herself, so there's no real need to kill trash here except for quest pieces. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: MNK Skill: Archery Atk Delay: 100 Skill: 1H Blunt Atk Delay: 26 Slot: FINGER WT: 0.2 Size: SMALL Race: ALL, LORE ITEM NO DROP AC: 2 WT: 4.0 Size: MEDIUM Effect: Spirit of Cheetah (Must Equip, Casting Time: Instant) at Level 45 AC: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Note: For the older versions of the quest rewards (pre-7/24/11 patch) see Plane_of_Sky_Quests_(Old). DMG: 10 Class: NEC STR: +7 CHA: +3 WIS: +3 INT: +14 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP No form of teleport spell or ability will work within Plane of Sky, except for Alter Plane: Sky (which allows a group to return to island 1 with their keys). Race: ALL, MAGIC ITEM LORE ITEM STR: +10 DEX: +10 WIS: +10 AGI: +10 MANA: +10 AC: 15 DMG: 35 Class: SHM There's a semi-hidden NPC named Nottap Ekim (only visible on track, probably spawns under or inside the island) that determines the Keeper of Souls' spawning. AGI: +2 HP: +10 Slot: BACK WT: 2.5 Size: SMALL WT: 5.0 Size: MEDIUM Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP -Ploktor]. WT: 9.0 Size: LARGE WT: 4.0 Size: MEDIUM Some requests require a fourth Efreeti item. DMG: 16 WT: 2.0 Size: MEDIUM WT: 5.0 Size: MEDIUM Ton Po says 'So be it, the test of strength you shall have. DMG: 12 WT: 0.5 Size: MEDIUM Race: ALL. WT: 0.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS SV DISEASE: +20 I ... a 60 Enchanter + epic + GM JC skill. The best approach is to first send in any class that's particularly useless in a boss fight, perhaps a Ranger or Enchanter, or draw straws if you're feeling democratic, to eat the first DT. DEX: +3 INT: +5 HP: +30 MANA: +65 STR: +4 DEX: +4 WT: 5.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM STR: -2 DEX: -2 WIS: +20 AGI: -2 MANA: +10 INT: +1 AGI: +2 MANA: +5 If anyone has aggro on a mob and is tanking them, they should be encouraged to immediately face outwards to avoid being knockbacked off the island or they risk losing all their keys. Class: SHD WT: 0.5 Size: SMALL -Bummey, When pulling mobs back to earlier islands to start Keeper's timer early make sure you have a tracker peep their track list for Nottap. Retrieve these items for me. You're well on your way to fame and fortune. Having better-than-most avoidance skills. If you are farming him, do not fight him where he stands. Slot: HEAD Slot: EAR DMG: 23 AC: 9 WT: 9.0 Size: LARGE STR: +3 STA: +3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP The Plane of Sky Quest Room is a 2-room area located inside Island #1, about 90 feet below the surface. Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 AGI: +7 HP: +40 WT: 0.1 Size: SMALL Clockwise from the NW corner, call #1 #2 and #3. Race: ALL, MAGIC ITEM LORE ITEM AC: 6 Focus Effect: Servant of Air It is not aggressive so no invis is required. Class: ENC Class: SHD Effect: Invisibility (Must Equip, Casting Time: Instant) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP [I've never tested the wizard+petclass pull described above, however what I have done is as follows. Class: PAL Race: ALL, LORE ITEM Slot: WRIST The first is typically a common drop, the second is an uncommon drop, and the third is a rare/boss mob drop. MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: MEDIUM AC: 6 Skill: 1H Blunt Atk Delay: 19 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS Class: BRD Tarkon Well-Known Member. If anyone does get knocked off, they're probably done with Sky that week. Takes the final turn-in for the Magician Epic and gives the epic reward itself. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Brass Instrument: 24 Skill: 1H Blunt Atk Delay: 25 Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50 WIS: +8 MANA: +40 WT: 2.0 Size: SMALL Class: PAL Race: ALL, MAGIC ITEM LORE ITEM NO DROP The quick casting buff is landed on the pet class while he sics his pet on the Eye. Triggered spawn, one each at a time on the corpse of. DMG: 8 This movement does not strip buffs and it does not break invis. Class: ALL Slot: EAR AC: 2 All aggressive creatures do not see through invisibility, but movement is still restricted by the system of keys. Slot: WRIST He is an advanced raid target that is skipped by most guilds. STR: +5 WIS: +6 Description needed. Bring lots of tanks. Your tanks will need to be sharp, and pick up mobs quickly before they destroy other melee or casters. Class: SHM Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30 In practice... Second to last turn in for the necro epic. This is the second island your raid will likely visit, and the first island with aggressive creatures. Slot: NECK For more detailed information see Plane of Sky Keys. Race: ALL, LORE ITEM Charges: 2 It took me about a week after hitting 46 to get BiS before PoSky What I did is got a full suit of banded to start, grabbed two SBD until I could get 10+ DMG piercers. For this reason, some guilds will choose to pull bees to island 7 in order to have Sirran there. WT: 20.0 Size: GIANT This zone is sometimes referred to as Plane of Air, in various old guides and by some players. WT: 0.1 Size: TINY Skill: 1H Blunt Atk Delay: 24 SV FIRE: +10 Class: CLR Slot: SHOULDERS DMG: 10 SV FIRE: +10 SV MAGIC: +10 Slot: WAIST WT: 0.1 Size: TINY DEX: +10 AGI: +9 STR: +5 INT: +4 MANA: +5 Then we shall assess your ability. STR: +5 WIS: +5 MANA: +50 Class: DRU AC: 2 If you are farming Guardian by leaving a vanquisher up, pull him to the southwest corner instead of fighting him at his spawn. WT: 0.1 Size: SMALL Behind Dojorn's windmill is a port to Azarack Island. WT: 0.2 Size: SMALL Effect: Alter Plane: Sky (Must Equip, Casting Time: Instant) at Level 45 Class: MNK WT: 9.0 Size: MEDIUM Do not plan on entering this zone without seasoned help and/or a guild of allies. Race: ALL, MAGIC ITEM LORE ITEM Class: WAR AC: 6 Slot: FACE WT: 0.5 Size: MEDIUM Class: ENC WT: 5.0 Size: MEDIUM Encourage your dps to follow assist calls closely, and only engage when the tank is confident he can control his mob. WT: 0.1 Size: SMALL Also, the trash here should be pulled, engaged and killed in a particular order. WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM MANA: +10 AC: 4 WT: 0.4 Size: SMALL Class: ALL Going past island 2 will be very tough at this point. AC: 4 Class: WAR WT: 0.1 Size: TINY Class: MAG AC: 2 Haste: +41% Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FACE WT: 9.0 Size: LARGE Class: SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL You will need top-notch enchanters, knights, pullers, tanks, clerics, and dps to even think about succeeding here. There may be others, as Ploktor below said you could farm up to 3 Keepers per raid? Corpses can also easily be dragged up these jumps if people come late or don't have keys (another big reason to pull bees to 7, you can corpse up late comers who can buy the Key from 1-2 and then die). Slot: PRIMARY CHA: +2 WIS: +8 MANA: +75 Effect: Siphon (Combat, Casting Time: Instant) at Level 50 Slot: FINGER Like other bosses, she also death-touches, so you'll need a tank rotation again. Have all the kiters run around the island in the same direction to minimize the risk of getting caught between two mobs. It is possible to have your raid move here and attempt to break-in the old fashioned way, but since they hit so hard and so fast, it's recommended to jump-pull them back to bird island and split them there instead. After fighting 3 tough bees before her, your tank will already be exhausted, so query him on how much longer his disc will last and rotate warriors accordingly. SV COLD: +4 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Skill: 1H Blunt Atk Delay: 30 These trash mobs DT. Slot: BACK Effect: Dismiss Summoned (Combat, Casting Time: Instant) at Level 45 They should stand on the tank and feign death at the last possible moment to avoid being hit more than once but allow the tank time to grab it. Class: RNG INT: +2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: BACK WRIST Make sure that at least your clerics, crowd control, and tanks are all completely ready and invised before clicking up. WT: 1.0 Size: MEDIUM Before moving on to island 2, be sure to have everyone invis first. Race: ALL, MAGIC ITEM LORE ITEM We've confirmed this to be the case on P99 as well. STR: +10 CHA: -5 INT: +10 MANA: +25 WT: 2.5 Size: SMALL AC: 6 Make sure enchanters or other casters are also not tanking mobs any longer than they have to. WT: 2.0 Size: MEDIUM Class: ALL Before starting, move everyone out of the building and towards the south side near the teleport pad. Effect: Invoke Fear (Must Equip, Casting Time: Instant) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP DEX: +4 Race: ALL. Race: ALL, LORE ITEM STR: +5 DEX: +5 If a gorgalask manages to mez all your clerics, it could easily mean a wipe. Slot: PRIMARY Broken damage output (original "vision" was to have warriors be the baseline - 1.0, with 1.2 for monk, and 1.4 for rogue).
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